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- Screen: Samsung mod DB 55 E. HD 1.920 x 1.080 (16:9). Orientation: Vertical
- Microsoft Kinect 2: (the original version of the Xbox One). Ideal for interactions in public spaces, because the interaction is based on the movement of the human body. It allows relatively difficult behaviours with a very intuitive control, and doesn´t force the user to hold anything.
- Ordenador Intel Nuc (2016)
- CPU: Intel® Core™ i7-6770HQ processor Quad Core, 6 MB Cache, 45W.
- RAM: Dual channel DDR4-2133+ SODIMMs 1.2/1.35V, 32GB maximum.
- GPU: Intel® Iris™ Pro Graphics 580. 1x HDMI* 2.0 (4K 60Hz). 1x Mini DisplayPort* 1.2 (4K 60 Hz). 1x DisplayPort* 1.2 via Type-C.
- Audio: Up to 7.1 multichannel digital audio via HDMI or DisplayPort signals.
- Software OS: Windows 10.
This is when the problems began. Starting from the end, the computer had some technical limitations that had to be dealt with, especially when we talk about a hardware from 2016 and peripherals from 2014. It was necessary to control the elements on screen and, also, we had to optimize the code to, although the camera filters, particles and other effects, the game could run fluidly.
The biggest problem, nevertheless, was Kinect. The root of all evil, as the yanquis says. Kinect was deprecated definitely in 2018, although it wasn't being fabricated since October of 2017, and the latest version wasn't compatible with Windows 10 since certain revision. This not only meant that we were facing a proyect with no kind of support from the peripherals's principal maker, but also its biggest problem in compatibility terms was their own through the obligatory actualizations of Windows 10

Stay tuned for the second part!



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