{"id":1073,"date":"2020-01-14T15:26:04","date_gmt":"2020-01-14T15:26:04","guid":{"rendered":"https:\/\/flyingbeastlabs.com\/?p=1073"},"modified":"2020-01-16T10:08:41","modified_gmt":"2020-01-16T10:08:41","slug":"mega-sport-training-postmortem","status":"publish","type":"post","link":"https:\/\/flyingbeastlabs.com\/en\/mega-sport-training-postmortem\/","title":{"rendered":"MEGA Sport Training, or how to work with deprecated technology and not to die trying."},"content":{"rendered":"<section class=\"pdf_page\" aria-label=\"Page 1\">\n<div class=\"textlayer\">\n<div><span style=\"font-family: Poppins;\"><strong>MEGA Sport Training<\/strong> is a game created by <strong>Flying Beast Labs <\/strong>as part of the musealization project MEGA <strong>MEGA<\/strong> (<a href=\"https:\/\/mundoestrellagalicia.es\/\">Mundo Estrella Galicia<\/a>) in the city of A Coru\u00f1a. It has a collection of sports minigames (basketball, football, hockey and rugby) and it\u2019s based on the Kinect platform, so the <strong>the visitors play with their <\/strong><strong>own bodies.<\/strong> After each session, the scores of the players and a photograph of them taken in real time will be sent to their email as a trading card using the <strong>pulseras<\/strong> <strong>NFC\u2019s purse technology<\/strong> and the network of the museum. The game was made taking into consideration the characteristics of the museum and the infrastructure of its project, as well as the branding of the client.<\/span><\/div>\n<p>&nbsp;<\/p>\n<\/div>\n<\/section>\n<div><\/div>\n<section class=\"pdf_page\" aria-label=\"Page 1\">\n<div class=\"textlayer\">\n<div><\/div>\n<div><span style=\"font-family: Poppins;\">The main complexity of the MEGA Sport Training project <a href=\"https:\/\/flyingbeastlabs.com\/en\/proyectos\/mega-sport-training\/\">MEGA Sport Training<\/a> was the conditions of the museum\u2019s environment. The design, the art, or the mechanical programming weren\u2019t a problem. Even less the sound, which was reduced to the minimum to not disturb the exposition in which the game was included. In this regard, the development went smoothly.<\/span><\/div>\n<p>&nbsp;<\/p>\n<div><\/div>\n<\/div>\n<\/section>\n<div><\/div>\n<section class=\"pdf_page\" aria-label=\"Page 1\">\n<div class=\"textlayer\">\n<div><span style=\"font-family: Poppins;\">However, for reasons of compatibility and homogenization of the hardware platform of the museum, <strong>we had to limited it to a <\/strong><strong>very specific hardware:<\/strong><\/span><\/div>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li><span style=\"font-family: Poppins;\"><strong>Screen:<\/strong> Samsung mod DB 55 E. HD 1.920 x 1.080 (16:9). \nOrientation: Vertical<\/span><\/li>\n<li><span style=\"font-family: Poppins;\"><strong>Microsoft Kinect 2:<\/strong> (the original version of the Xbox One). Ideal for interactions in public spaces, because the interaction is based on the movement of the human body.\nIt allows relatively difficult behaviours with a very intuitive control, and doesn\u00b4t force the user to hold anything.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<ul>\n<li><strong><span style=\"font-family: Poppins;\">Ordenador Intel Nuc (2016)<\/span><\/strong>\n<ul>\n<li><span style=\"font-family: Poppins;\"><strong>CPU:<\/strong> Intel\u00ae Core\u2122 i7-6770HQ processor Quad Core, 6 MB Cache, 45W.<\/span><\/li>\n<li><span style=\"font-family: Poppins;\"><strong>RAM:<\/strong> Dual channel DDR4-2133+ SODIMMs 1.2\/1.35V, 32GB maximum.<\/span><\/li>\n<li><span style=\"font-family: Poppins;\"><strong>GPU:<\/strong> Intel\u00ae Iris\u2122 Pro Graphics 580. 1x HDMI* 2.0 (4K 60Hz). 1x Mini DisplayPort* 1.2 (4K 60 Hz). 1x DisplayPort* 1.2 via Type-C.<\/span><\/li>\n<li><span style=\"font-family: Poppins;\"><strong>Audio:<\/strong> Up to 7.1 multichannel digital audio via HDMI or DisplayPort signals.<\/span><\/li>\n<li><span style=\"font-family: Poppins;\"><strong>Software OS:<\/strong> Windows 10.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><span style=\"font-family: Poppins; font-size: 16px;\">This is when the problems began. Starting from the end, the computer had some technical limitations that had to be dealt with, especially when we talk about a hardware from 2016 and peripherals from 2014. It was necessary to control the elements on screen and, also, we had to optimize the code to, although the camera filters, particles and other effects, the game could run fluidly.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-family: Poppins; font-size: 16px;\">The biggest problem, nevertheless, was Kinect. <strong>The root of all evil,<\/strong> as the yanquis says. Kinect was deprecated definitely in 2018, although it wasn't being fabricated since October of 2017, and the latest version wasn't compatible with Windows 10 since certain revision. This not only meant that we were facing a proyect with no kind of support from the peripherals's principal maker, but also its biggest problem in compatibility terms was their own through the obligatory actualizations of Windows 10<\/span><\/p>\n<p>&nbsp;<\/p>\n<\/div>\n<\/section>\n<section class=\"pdf_page\" aria-label=\"Page 2\">\n<div class=\"textlayer\">\n<div><\/div>\n<div><span style=\"font-family: Poppins;\">And if it wasn't nothing<strong> in the actuality doesn't exist any framework that works as a link between the machine and the latest versions of Unity!<\/strong> Because of that, we were against the decision of creating our own framework or look for another one from a third person. Finally we decided to use a free set from a particular that left us give more fluidness to the gestures, although that during the development we had to reprogram some funcionalities that won't adapt 100% to the needs of our product.<\/span><\/div>\n<p>&nbsp;<\/p>\n<div><\/div>\n<div><\/div>\n<div><span style=\"font-family: Poppins;\">This would have not be the last surprise we will found. The first days of tryouts with the hardware, two laptops we used in the office to test were literally burned by <\/span><span style=\"font-family: Poppins;\">Kinect. The USB 3.0 that made the Kinect work didn't have support for newest versions of the chips of 2016 and was giving problems of funcionality with the USB 2.0 from the electric view. <\/span><span style=\"font-family: Poppins;\">(long history short, it burned them)<strong>\u00a0 Just at the beggining, the proyect was two motherboards less profitables than we thougt.<\/strong><\/span><\/div>\n<p>&nbsp;<\/p>\n<div><\/div>\n<div><\/div>\n<div><span style=\"font-family: Poppins;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-1074 size-large\" src=\"https:\/\/flyingbeastlabs.com\/wp-content\/uploads\/2020\/01\/youtuber-2838945_1920-1024x732.jpg\" alt=\"\" width=\"1024\" height=\"732\" srcset=\"https:\/\/flyingbeastlabs.com\/wp-content\/uploads\/2020\/01\/youtuber-2838945_1920-1024x732.jpg 1024w, https:\/\/flyingbeastlabs.com\/wp-content\/uploads\/2020\/01\/youtuber-2838945_1920-300x215.jpg 300w, https:\/\/flyingbeastlabs.com\/wp-content\/uploads\/2020\/01\/youtuber-2838945_1920-768x549.jpg 768w, https:\/\/flyingbeastlabs.com\/wp-content\/uploads\/2020\/01\/youtuber-2838945_1920.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/span><\/div>\n<p>&nbsp;<\/p>\n<div><\/div>\n<div><\/div>\n<div><span style=\"font-family: Poppins;\">Once we determined the computers which we were going to work with (two weeks in which we had the luck of having a pair of PC's of that generation, and that the nice people of Estrella<\/span><\/div>\n<div><span style=\"font-family: Poppins;\">Galicia lend us one of the terminals of the museum), came the next surprise.<\/span><\/div>\n<p>&nbsp;<\/p>\n<div><\/div>\n<div><\/div>\n<div><strong><span style=\"font-family: Poppins;\">Directly from Microsoft.<\/span><\/strong><\/div>\n<p>&nbsp;<\/p>\n<div><\/div>\n<div><\/div>\n<div><span style=\"font-family: Poppins;\">One of our computers updated itself to the 1809 version of <\/span><span style=\"font-family: Poppins;\">Windows 10, and it made that Kinect directly stop working. As we could see, the changes made in that version implied the deprecation of the drivers and libraries who give support to <\/span><span style=\"font-family: Poppins;\">Kinect 2.<\/span><\/div>\n<p>&nbsp;<\/p>\n<div><\/div>\n<div><\/div>\n<div><span style=\"font-family: Poppins;\">Obviously, <strong>we reverted to the older version and deactivated the Windows Update of Windows 10.<\/strong> After all, the computer of a museum can be outdated, because its use is very<\/span><\/div>\n<\/div>\n<\/section>\n<section class=\"pdf_page\" aria-label=\"Page 3\">\n<div class=\"textlayer\">\n<div><span style=\"font-family: Poppins;\">specific. The next day, as if by magic, our computer was actualized again. It seems that Windows Update reactivates automatically whenever it decides it.<\/span><\/div>\n<p>&nbsp;<\/p>\n<div><\/div>\n<div><\/div>\n<div><strong><span style=\"font-family: Poppins;\">So we had to improvise\u2026<\/span><\/strong><\/div>\n<\/div>\n<p><em>Stay tuned for the second part!<\/em><\/p>\n<div class=\"textlayer\">\n<div><\/div>\n<div><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-313 size-full\" src=\"https:\/\/flyingbeastlabs.com\/wp-content\/uploads\/2019\/08\/IMG_20190718_140657_556.jpg\" alt=\"\" width=\"774\" height=\"774\" srcset=\"https:\/\/flyingbeastlabs.com\/wp-content\/uploads\/2019\/08\/IMG_20190718_140657_556.jpg 774w, https:\/\/flyingbeastlabs.com\/wp-content\/uploads\/2019\/08\/IMG_20190718_140657_556-150x150.jpg 150w, https:\/\/flyingbeastlabs.com\/wp-content\/uploads\/2019\/08\/IMG_20190718_140657_556-300x300.jpg 300w, https:\/\/flyingbeastlabs.com\/wp-content\/uploads\/2019\/08\/IMG_20190718_140657_556-768x768.jpg 768w, https:\/\/flyingbeastlabs.com\/wp-content\/uploads\/2019\/08\/IMG_20190718_140657_556-600x600.jpg 600w, https:\/\/flyingbeastlabs.com\/wp-content\/uploads\/2019\/08\/IMG_20190718_140657_556-100x100.jpg 100w\" sizes=\"auto, (max-width: 774px) 100vw, 774px\" \/><\/div>\n<\/div>\n<\/section>","protected":false},"excerpt":{"rendered":"<p>MEGA Sport Training es un juego realizado por Flying Beast Labs como parte del proyecto de musealizaci\u00f3n MEGA (Mundo Estrella Galicia) en la ciudad de A Coru\u00f1a. Consiste en una colecci\u00f3n de minijuegos deportivos (baloncesto, f\u00fatbol, hockey y rugby) y basa su uso en la plataforma Kinect, por lo que los visitantes juegan con su [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":311,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_monsterinsights_skip_tracking":false,"footnotes":""},"categories":[20,16,31],"tags":[42,21,36,41,43,44,35],"class_list":["post-1073","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blog","category-flyingbeastlabs","category-videogames-life","tag-estrella-galicia","tag-flying-beast-labs","tag-industria-videojuegos","tag-kinect","tag-mega-sport-training","tag-postmortem","tag-videogames-industry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>MEGA Sport Training, o c\u00f3mo trabajar con una tecnolog\u00eda obsoleta y no morir en el intento - 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