Welcome to the A Rite from the Stars Press Kit! Here you will find information about the game, as well as assets, images, videos and other relevant information. In case you need information or files that are not available here, write to us and we will try to do our best to send you anything you need.
A Rite from the Stars Press Kit
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A Rite from the Stars is a 3D point & click adventure game that poses an incredibly terrifying challenge to Kirm, its protagonist: becoming an adult!
To achieve this goal, he will have to master three paths: Wisdom, Courage and Spirit. Each one featuring different mechanics, characters and story... But above all... Challenges and Puzzles!
Explore an ancient temple full of traps, meet supernatural entities, team up with your Power Meerkat, visit an alternate reality and endure the bad jokes of a star! Enjoy a a game with its own handcrafted language (the Makoan), more than two hours of OST and six endings..
When the Heavens descend upon the Island of Kaikala a Makoa boy is chosen by the Stars. In order to become a man he will have to master three paths: Wisdom, Courage, and Spirit.
A Guiding Star will be his light,
and a Power Meerkat will add its might.
If worthy, a Final Trial will be disclosed
and the Chosen One will be a child no more.
Sin embargo, algo extraño está ocurriendo. En los últimos tiempos, algunas Estrellas Guía no han regresado al Firmamento.
POINT&CLICK EVOLVED. Actions never before seen in other adventures like conducting an orchestra of sentient rocks.
THREE PATHS. They can be completed in the order chosen by each player. Each of them includes a different way of playing.
6 FINALS. Each one of them enriches the story of Kirm and the Island of Kaikala.
48 ACHIEVEMENTS THAT ADD REPLAYABILITY. One more than Grim Fandango!
MAKOAN LANGUAGE. The characters speak their own language, created for the game, with a vocabulary of over 3000 words.
SPECTACULAR SOUNDTRACK. More than two hours of original music including the voices of the Organum Choir singing in Makoa.
PIXEL HUNTS. Interactive elements are clearly visible, the challenge is in how to use them, not in damaging eyes looking for them.
UNNECESSARY WALKS. The world is designed so that you don't have to return to the same places repeatedly.
INVENTORY. No more trying out all the items in between for hours.